E3 2018: Hands on with Rage 2

Platform: PC/PS4/XB1
Developer: Avalanche Studios
Release Date: June 2019

One of the now infamous Walmart Canada leak titles Rage 2 was, to many, an odd franchise to be getting a sequel. The first was to be id software’s big return to the triple-A stage but ultimately fell flat.

Rage 2, which is being primarily developed by another studio seems to take all of the good bits from the original and cranks up the action with a much needed injection of Doom like adrenaline.

The area I played through was the space port shown in the Bethesda reveal and is very much a chained series of extremely satisfying, non-stop action.

Don’t ask me what the names of any of the weapons were, other than the franchise’s iconic boomerang I couldn’t tell you one gun from another but they were all very fun and ultimately fall into the silos of assault rifle, pistol, shotgun, sniper, etc.

Larger portions of the game were walled off not giving the opportunity to explore the world or experience any vehicle systems. I’d expect the world to be a little more populated as the original was criticised heavily for being a sparse series of fetch quests with little to no point to vehicle travel.

While I’m not chomping at the bit for it my time with it did have me coming away much higher on it than I did walking in. With a lot more to come between now & its release in June 2019 there could be a special place for Rage 2 and fill that Far Cry gap.