Tag: nintendo

Nintendo booth

Nintendo Booth

For a company that’s made the decision to pull out of live briefings they certainly have a large presence on the show floor. Big banners and deal made of Super Smash Bros of course.



Mario Maker

A couple of screens dedicated to showing off the “coming” Mario Maker. I think this is being underrated and could turn into a big seller for Nintendo. It’s super easy to use and plop in the relatively limited options that make a level. Not sure how far you can go in terms of creating warps and secret areas.




Nintendo’s newly announced shooter without being a shooter. A fair line circling up to the top there waiting to play. Looks promising as a new IP.



Nintendo amiibo

Nintendo’s version of Skylander figurines. There’s a fair selection of Nintendo classics but all are prototypes and who knows Yoshi could end up pink… Little Pikachu looks kind of cute. Mario’s water-bending his urine… or that’s what it looks like anyway! I’m glad these are only prototypes, I’m guessing this is going to be very different come release. Parents be ready to spend your dollars these are going to be quick sellers!



Playstation booth

There’s not doubting Sony’s presence and commitment to E3 with the size of their booth and the attention it was getting. This is a view down onto the main Playstation area, a mere quarter of the actual footprint of the stand.



Project Morpheus

With around 20 headsets available to play there was a long wait to get a go so much so a ticketing system was used. Besides looking dorky everything said was positive from people coming out. Hoping to get in tomorrow.



Playstation TV

The Playstation TV unit on display with a DualShock controller. The unit’s very small, it will be interesting to see how well these do. Really like the streaming abilities.



White PS4

Available bundled with Destiny later this year the white PS4 looks pretty sexy. I wont be dropping any cash on one myself but I was more impressed than I expected by it.



Playstation Theatre – No Man’s Sky

Hello Games’ Sean Murray on stage talking about No Man’s Sky. A still of which is displayed above showing an underwater scene.



Little Big Planet 3

A big double area for LBP3. Sony standing behind their exclusive titles as they well should. Really cute game but suffers a little mechanically.




A surprise for me. Really solid gameplay and good fun arcade racer. It’s winning in terms of arcade racers on show thus far. I played it over RemotePlay with a PS Vita which was a new experience. I found it really responsive and the Vita screen looked gorgeous but having it on a normal monitor in front of me meant I mostly just looked at that instead.



The Order : 1886

I got to play The Order which is the most beautiful thing I’ve ever seen on a PS4. Amazing particle efforts, gorgeous cinematic quality character models. What I thought was pre-rendered cinematics in yesterday’s briefing look to be actual gameplay which has blown me away. On the down side someone had inverted my control and I had to play it in a way that made me look like to an idiot to all those behind me.



Sunset Overdrive

Microsoft’s big exclusive for release later this year is Sunset Overdrive and they’re pushing it big. This is a photo of the mascot for the game’s soft drink cum zombie creator “Over charge delirium XT”. Lots of machines available for attendees to play and lots of happy faces afterwards. It’s also up for IGN’s “Best of show” award.



Forza Horizon 2

To hype up Forza Microsoft has brought in a real Lamborghini Huracan onto the show floor. To Forza’s credit their modelling of the car is perfect and really impressive on screen.

The Nikkei writes that Nintendo wants to use smartphones to expand its potential user base by spreading information about new game releases, i.e. by using video to introduce future titles. (This will probably happen through some kind of official Nintendo app.)

In addition, Nintendo is said to be planning to put so-called “mini games” on smartphones, playable demos of console games – content that can only be purchased in full on Nintendo hardware. The reasoning here is to give smartphone-only players a taste of the experience without making the actual game available on non-Nintendo devices and convert these users into Nintendo customers.

So close, yet so far.

James O’Connor at AusGamers:

A Link Between Worlds is a sequel to ‘Past, but it’s not going to inspire the same fervour that game did. This is, however, by design rather than an issue of quality – it’s a much punchier game, forsaking Zelda’s usual languid pace in favour of a campaign that feels like it should be sped through. It’s a 12 to 15 hour Zelda game, set across a relatively small map, totally at odds with the capacious epics the series is most beloved for… but it’s also absolutely brilliant.

Much like Pete on last week’s podcast, I am now also perusing Gumtree for a cheap 3DS. Damn you Nintendo! Damn you O’Connor!

John Gruber on Nintendo:

…if Nintendo’s hardware platforms are doomed, I think they’re doomed no matter what. Nintendo producing iOS games isn’t going to accelerate the demise of DS handhelds. Better to get a foothold in the new world as soon as possible, to do it before it’s too late.

A good piece by John exploring the comparisons of Nintendo to other companies. Particularly striking to me was the analogy of Apple creating iTunes for Windows; even Apple—the kings of lock-in—recognised a situation where they had to go to users, rather than users come to them.

I threw out a similar idea last week, after the furore of the 2DS release and Federico Viticci’s piece on how Apple pundits misunderstand Nintendo. I don’t think Nintendo experimenting with development of new games, and new properties—built from the ground up for touch, or iOS—will hurt their current efforts.

They don’t have to make a Mario game straight away, but I think they’d be wise to take some of their lower-tier franchises and run the experiment. That’s why I think something like WarioWare or Advance Wars would be perfect. How many hidden Nintendo fans (like me) would a game like that uncover? How many copies would they sell even if the price was high for a mobile game, like $15 or $20?

My bet is a lot.


Michael McWhertor for Polygon:

Nintendo is releasing a new version of its Nintendo 3DS hardware that’s playable only in 2D. It’s called the Nintendo 2DS and will be available in North America on Oct. 12 for $129.99.

A very odd piece of hardware compared to the 3DS; a non-clamshell monoblock with reportedly a single screen divided by plastic casing. The 3D capabilities of the 3DS have been dropped too. It’s able to play DS or 3DS games.

I’m sure they’ll sell boatloads of them, but it is decidedly strange.

Also, the current Nintendo branding around the DS and Wii properties is almost impressively confusing at this point. Chris Plante from Polygon explains:

This is as layman an explanation as you’ll find for Nintendo’s current hardware.

DS games run on the DS, 3DS and 2DS; 3DS games run on the 3DS and the 2DS, but not the DS; and there are no 2DS games.

Wii U runs Wii and Wii U games, but to play Wii games you’ll need to run the Wii on the Wii U. Wii doesn’t run Wii U games. The GamePad is portable, but it’s not mobile, and it’s like a DS, but it doesn’t play DS games.

What a mess.