Tag: gaming

We’re excited to announce that the online ID change feature on PSN is officially launching to all PlayStation 4 owners later today.

It’s taken eight years but Sony will finally let you change that PSN ID you chose back in high school and have regretted for the past half a decade or so.

The first change is free but after that it’ll set you back A$13.99 (or A$6.99 for PS+ members).

While I’m glad I can continue to consolidate my ID’s across all platforms I think the bigger take away from this is that if after eight years of constant pressure from their customers can bring change there’s still (potentially) hope for Twitter to add an edit button.

More information and details about what you can and can’t do with the ID change are available on the PlayStation blog.

Google CEO Sundar Pichai […] introduced the Stadia service during a special keynote at GDC this morning. Describing it as a platform for everyone, Pichai talked up Google’s ambitions to stream games to all types of devices.

The service, which is notably NOT coming to Australia when it launches later this year, will allow gamers to stream AAA titles to a slew devices ranging from your laptop or PC to a Chromecast connected TV.

Announced just a couple weeks after Microsoft’s xCloud project, “Stadia” is an almost identical product with added lofty statements such as 4K, 60fps, HDR surround at launch and an expectation to hit 8K 120fps down the road.

Stadia will make use of Google’s vast data centre & cloud network, which it hopes will give it an edge in the race to cloud console streaming war that is now heavily ramping up.

Games can be played using either existing PC connectable controllers, mice, & keyboards or using Stadia’s own controller. The Stadia controller also doubles as a Google Assistant device and directly connects to the Stadia service via WiFi identifying whatever screen you’re playing on, meaning you can literally just pack the controller and take your gaming anywhere.

Game wise the only titles announced for the service are Ubisoft’s Assassin’s Creed: Odyssey, which was used in the service’s beta, and Bethesda’s Doom Eternal.

No information is available as to the service’s cost at this stage but one thing is for sure and that’s the universal loathing of Google’s chosen name for the service.

Source: Google unveils Stadia cloud gaming service at GDC 2019 – The Verge

David Polfeldt - The Division 2

We made a conscious decision to rethink the live-phase. Instead of thinking of it as ‘games as a service’ we redefined it as ‘games as a relationship’.

Blatant self-promotion this one. Roast me if you will 🙂

Recently Ubisoft Australia gave me the amazing opportunity to interview Massive Entertainment managing director, David Polfeldt.

Developers of The Division franchise, Polfeldt talks about how the studio changed its entire development strategy after the release of the original and how their new relationship with gamers goes towards shaping the content they produce.

It was a fascinating chat and a great opportunity that I’m quite proud of.

Source: The End Of “Endgame” And Gaming As A Relationship

What were EA thinking?

Two studios with two different games and two vastly different marketing budgets releasing within days of one another. EA has cooked up some sort of David vs Goliath battle pitting two of its own studios, underdog Respawn and triple A story-tellers Bioware, against one another.

Why EA thought it would be a good idea to release the rock solid, stable and highly addictive behemoth that Apex Legends has become just weeks ahead of Anthem I’ll never know, but they have, and they did, so here we are.

Today in a continued effort to show off the millions being poured into the marketing budget of EA’s champion, Anthem, we get a live action trailer directed “from” Neill Blomkamp of District 9 fame. The trailer, produced by Blomkamp’s Oats Studio, is of course beautiful to look at but I fear leads the game further down a path already well trodden by Destiny’s shit-show of a storyline.

With that said Bioware are lauded to be the magicians of story telling in the gaming world so if anyone can make it work it should be them.

If The Division was a McDonalds Big Mac, the Dark Zone would be its Special Sauce. The hybrid Player versus Environment versus Player (PvEvP) mode was the original’s crowning “jewel” and for those that dared enter, offered a world of intense high risk action and reward. The same rings true of its sequel, however, as I found out, it does so in a far more fair and enjoyable manner than ever before.

Yours truly, sent on a mission to check out The Division 2’s Dark Zone ahead of its release this upcoming March.

You can read my full preview over at Press Start and check out the three modes of gameplay I was given hands on with in the video above.

Source: We Played The Division 2’s Dark Zone And It’s Still Damn Intense

Sony Interactive Entertainment […] won’t be hosting its annual press conference or showing up at all during next year’s massive E3 expo.

I can’t imagine an E3 without Sony. I’d say this is the beginning of the end for the gigantic gaming trade show but that already started when EA decided to take a major dump on them & open up their own thing next door.

Sony have also cancelled their “PlayStation Experience” event after four years and while this has absolutely nothing to do with their mammoth PS4 sales figures I wouldn’t be surprised if they were to announce another event in the months to come.

E3 is still on next year though and Nintendo, Xbox, Bethesda and others have confirmed they will be there. The question is, for how much longer?

Source: PlayStation Skipping E3 For First Time – Variety

A gamer in Melbourne has had his assets frozen in connection with a cheat for Grand Theft Auto Online, raising questions about the reach of copyright law and the policing of online civility.

This is a cracking read & raises so many great discussion points around the reach of copyright, cheating in online games, profiting from selling cheat-enabling software and the stifling of the mod-ing community out of fear of legal action.

Spend the five minutes to read through, it’s an incredibly well written piece and well worth it.

Source: He Developed a Video Game Cheat. Then His Home Was Raided. – The New York Times

Tune in for this very special episode of the Reckoner podcast with [email protected] director and all round nice guy, Chris Charla.

Recorded live at PAX Australia, Chris sits down with Raj for a frank discussion about all things [email protected] and important the program is to Microsoft & Xbox in the lead up to its 1000th release!

In celebration of one year of Destiny on Battle.net we want to gift you a copy of Destiny 2. Claim now before the offer expires on November 18, 2018.

 

That’s a pretty sweet deal. All you have to do is log into your Battle.net account and click the “Claim” button before November 18th and it will forever be there for you to play.

Even if you think Destiny isn’t your jam its definitely worth checking out, especially at that price!

Source: Blizzard Gifts

Brendan Iribe, the co-founder and former CEO of Oculus, announced today that he is leaving Facebook.

Iribe announced his departure in a Facebook post yesterday, thanking his colleagues and employees who’ve been a part of the Oculus journey since it began in 2012. Notably (and unsurprisingly) absent from that list any mention of Oculus’ other co-founder Palmer Lucky who remains one of Silicon Valley’s ostracised Trump funders.

While Iribe doesn’t mention it his departure from Facebook is said to have come at the cancellation of the company’s successor to the popular Oculus Rift headset. It’s believed the desired growth path is to concentrate on all-in-one solutions like the recently announced Oculus Quest.

Cancellation of the “Rift 2” should ring alarm bells for PC VR gamers whom are now potentially left with only one unit being actively developed by HTC.

Facebook have since stated that the Rift is definitely not be shuttered and they’re still developing the headset but who believes anything Facebook says at this point?

Source: Oculus co-founder is leaving Facebook after cancellation of ‘Rift 2’ headset | TechCrunch