Nintendo and iOS

John Gruber on Nintendo:

…if Nintendo’s hardware platforms are doomed, I think they’re doomed no matter what. Nintendo producing iOS games isn’t going to accelerate the demise of DS handhelds. Better to get a foothold in the new world as soon as possible, to do it before it’s too late.

A good piece by John exploring the comparisons of Nintendo to other companies. Particularly striking to me was the analogy of Apple creating iTunes for Windows; even Apple—the kings of lock-in—recognised a situation where they had to go to users, rather than users come to them.

I threw out a similar idea last week, after the furore of the 2DS release and Federico Viticci’s piece on how Apple pundits misunderstand Nintendo. I don’t think Nintendo experimenting with development of new games, and new properties—built from the ground up for touch, or iOS—will hurt their current efforts.

They don’t have to make a Mario game straight away, but I think they’d be wise to take some of their lower-tier franchises and run the experiment. That’s why I think something like WarioWare or Advance Wars would be perfect. How many hidden Nintendo fans (like me) would a game like that uncover? How many copies would they sell even if the price was high for a mobile game, like $15 or $20?

My bet is a lot.

Reckoner had its humble beginnings way back in June of 2013.

Founded by James Croft, along with Peter Wells and Anthony Agius they created what would go on to become one of Australia’s most highly regarded and award winning independent tech blogs.

With its uniquely Australian voice Reckoner is committed to offering a “no-holds-barred” approach to its writing. Beholden to no one but its audience. Reckoner’s goal is to remain completely transparent and honour the trust it’s built with its faithful readership.

Support Reckoner!
Thanks for stopping by. It looks like you're really enjoying the content so why not help a brother out and pitch in for a coffee.

Your support makes all the difference!