E3 2018: Hands on with Dreams

Platform: PS4
Developer: Media Molecule
Release Date: TBA

Dreams was described to me as if it were an onion.

On the surface it’s a cute game that sees you playing through the “dreams” of a jazz musician. The dreams you play each vary in both style and genres going from platformer to flight simulator and more.

Deeper down you can play dreams created by other people. Bringing their work into your version and experiencing the worlds they’ve created.

Beyond that you can take the dreams you’ve played and build on them. Move objects, grow their worlds, add new actions and manipulate their sounds, everything is customisable. You can play and change them as little or as much as you like.

Then at it’s core are the tools to create your own dreams from nothing. In fact this is exactly how the dev team at Media Molecule created the game. They used the same tools that you have at your disposal to create the levels you experience on that first onion level.

It’s hard to describe Dreams in much more detail because quite literally anything is possible in it, if you want to dedicate the time to it. It’s similar in concept to Media Molecule’s prior franchise “Little Big Planet”, user generated content taken to the nth level.

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