{"id":7586,"date":"2018-07-25T12:58:44","date_gmt":"2018-07-25T02:58:44","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=7586"},"modified":"2018-07-25T12:58:44","modified_gmt":"2018-07-25T02:58:44","slug":"e3-2018-hands-on-with-the-division-2","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/gaming\/e3-2018-hands-on-with-the-division-2\/","title":{"rendered":"E3 2018: Hands on with The Division 2 & beta signup"},"content":{"rendered":"

Platform:<\/strong> PC\/PS4\/XB1
\nDeveloper:<\/strong> Ubisoft
\nRelease Date:<\/strong> 15th March 2019<\/p>\n

I’ve always been a big fan of The Division. Even way back when they were drinking the multi-screen-experience kool-aid I was high on the game.<\/p>\n

Tablet play never came for The Division but what did was a game world caught between the realism of an impressively, albeit grungy, rendered Manhattan and the supremely unrealistic bullet-sponge like nature of enemies you’d encounter. It also seemed to lack an end-game, or did at least at the time of its release, and while Destiny was going strength to strength with its own set of issues The Division chugged along with a less than stellar retention rate.<\/p>\n