{"id":7552,"date":"2018-07-17T14:03:49","date_gmt":"2018-07-17T04:03:49","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=7552"},"modified":"2018-07-17T09:56:30","modified_gmt":"2018-07-16T23:56:30","slug":"e3-2018-hands-on-with-rage-2","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/gaming\/e3-2018-hands-on-with-rage-2\/","title":{"rendered":"E3 2018: Hands on with Rage 2"},"content":{"rendered":"

Platform:<\/strong> PC\/PS4\/XB1
\nDeveloper:<\/strong> Avalanche Studios
\nRelease Date:<\/strong> June 2019<\/p>\n

One of the now infamous Walmart Canada leak titles Rage 2 was, to many, an odd franchise to be getting a sequel. The first was to be id software’s big return to the triple-A stage but ultimately fell flat.<\/p>\n

Rage 2, which is being primarily developed by another studio seems to take all of the good bits from the original and cranks up the action with a much needed injection of Doom like adrenaline.<\/p>\n

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The area I played through was the space port shown in the Bethesda reveal and is very much a chained series of extremely satisfying, non-stop action.<\/p>\n

Don’t ask me what the names of any of the weapons were, other than the franchise’s iconic boomerang I couldn’t tell you one gun from another but they were all very fun and ultimately fall into the silos of assault rifle, pistol, shotgun, sniper, etc.<\/p>\n

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Larger portions of the game were walled off not giving the opportunity to explore the world or experience any vehicle systems. I’d expect the world to be a little more populated as the original was criticised heavily for being a sparse series of fetch quests with little to no point to vehicle travel.<\/p>\n

While I’m not chomping at the bit for it my time with it did have me coming away much higher on it than I did walking in. With a lot more to come between now & its release in June 2019 there could be a special place for Rage 2 and fill that Far Cry gap.<\/p>\n