{"id":7528,"date":"2018-07-12T14:01:33","date_gmt":"2018-07-12T04:01:33","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=7528"},"modified":"2018-07-12T14:01:33","modified_gmt":"2018-07-12T04:01:33","slug":"e3-2018-hands-on-with-marvels-spider-man","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/gaming\/e3-2018-hands-on-with-marvels-spider-man\/","title":{"rendered":"E3 2018: Hands on with Marvel’s Spider-Man"},"content":{"rendered":"

Platform:<\/strong> PS4
\nDeveloper:<\/strong> Insomniac Games
\nRelease Date:<\/strong> 7th September 2018<\/p>\n

Are your spidey senses tingling? Well they definitely should be because he’s only a few months away from coming to life on your PlayStation 4.<\/p>\n

Given carte blanche to explore Manhattan as the superhero I began the demo simply swinging building to building with almost no thought of how to do it or worry of missing a button press to fall to my death.<\/p>\n

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A cross between Assassin’s Creed and Just Cause 3’s grapple hook mechanic you push in the direction you want to swing and press a button to web onto the nearest building and continue in the direction you want. There’s also a circular pointer that locks onto different anchoring points of buildings as you swing past, these you can swing to and stop, giving you a precise control mechanism on top of its eloquently fluid travel system.<\/p>\n

Whilst moving about the city you can participate in what feels like an almost endless supply of mini-missions and tasks, I stepped in to stop a robbery in process for example before running off into the sunset to the next story mission. These side quests and city secrets are unlocked by perching atop radio towers strewn throughout the map. For anyone who’s played an Assassin’s Creed game this will feel very similar the only difference being there’s no hay bail you need to jump into, simply web off in any direction you like.<\/p>\n