{"id":7435,"date":"2018-06-14T17:22:49","date_gmt":"2018-06-14T07:22:49","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=7435"},"modified":"2018-06-14T17:22:49","modified_gmt":"2018-06-14T07:22:49","slug":"e3-2018-preview-ghost-of-tsushima","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/features\/e3-2018-preview-ghost-of-tsushima\/","title":{"rendered":"E3 2018: Preview – Ghost of Tsushima"},"content":{"rendered":"

One part Kill Bill, one part Uncharted, Ghost of Tsushima<\/strong><\/em> has got to be one of the most anticipated titles on show at E3 this year.<\/p>\n

The Samurai set open world adventure is a masterpiece in cinematic game creation from the studio Sucker Punch that up until now was best known for its ok but not astonishingly received series Infamous<\/em>.<\/p>\n

In a behind closed doors preview Sucker Punch’s Cinematic Supervisor, Billy Harper took us through the gameplay shown at Sony’s press conference yesterday along with a deep dive on the game’s systems and mechanics that we can expect to see in its final release – whenever that may be.<\/p>\n