{"id":7331,"date":"2018-05-24T10:50:12","date_gmt":"2018-05-24T00:50:12","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=7331"},"modified":"2018-05-25T09:25:40","modified_gmt":"2018-05-24T23:25:40","slug":"god-of-war-review","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/reviews\/god-of-war-review\/","title":{"rendered":"Review: God of War"},"content":{"rendered":"

Let’s talk about God of War shall we? Here is a game that many are calling the greatest ever! Not just the best of recent time, nor a shining beacon in the golden era of gaming we see ourselves living through at the moment, but \u00a0the actual greatest collaborative achievement in all video game history. That’s one big ass statement and it’d be even bigger if the game actually lived up to it.<\/p>\n

That’s a click-baity opening paragraph now isn’t it? So let me placate your outrage straight away. It’s a good game. In fact I’d go as far to say “great<\/em>” even. It’s an amazing technological achievement with it’s continuous, never-loading, single camera tracking implementation being absolute genius along with it being a single-player, story-driven, trend bucker amongst a sea of multiplayer, streamer-centric wank-fests. God I hope that ends up as a poster quote.<\/p>\n

My point is there’s a hell of lot to love about God of War but after ripping through it as fast as I could in order to write up this review there’s also an even amount that I did not.<\/p>\n