{"id":7082,"date":"2018-03-23T14:03:45","date_gmt":"2018-03-23T04:03:45","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=7082"},"modified":"2018-03-23T14:03:45","modified_gmt":"2018-03-23T04:03:45","slug":"review-moss","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/gaming\/review-moss\/","title":{"rendered":"Review: Moss"},"content":{"rendered":"

“Immersion” is such a wanky term when it comes to VR. Everyone wants<\/em> you to have an immersive experience but the reality is most don’t come close, but they’ll be marketed as so because it’s VR’s holy grail.\u00a0There are a lot of reasons why most games aren’t there just yet, the tech for a start, limitations of the system powering head-units, developers not having enough experience with the new medium and so on and so forth.<\/p>\n

It makes sense too, VR is still in its relative infancy as a real gaming medium for the moment, but somehow the team at Polyarc have seen all of that, completely disregarded it, and with one massive “fuck you”<\/em> created the most immersive and joyful experience I’ve ever had in their new game Moss<\/strong>.<\/p>\n