{"id":5058,"date":"2016-08-16T14:37:47","date_gmt":"2016-08-16T04:37:47","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=5058"},"modified":"2016-08-16T14:37:47","modified_gmt":"2016-08-16T04:37:47","slug":"no-mans-sky-a-lonely-journey-into-oblivion","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/reviews\/no-mans-sky-a-lonely-journey-into-oblivion\/","title":{"rendered":"No Man\u2019s Sky: One man’s lonely journey into oblivion"},"content":{"rendered":"

From the moment I saw Sean Murray on stage at Sony\u2019s 2014 E3 press conference I have wanted to play No Man\u2019s Sky. Watching them walk amongst the strange fauna of a foreign world before seamlessly entering a space ship to ascend through the planet\u2019s atmosphere into space, zooming around a giant tanker all in one uninterrupted sequence, it was just mind blowing. It had me hooked. It had everyone hooked! Sony had plucked a seemingly unheard of indie studio in Hello Games from thin air and rocketed them and their feature title straight to the front of the hype machine. Everyone wanted a piece of No Man\u2019s Sky for the next two years. The problem is, no one, right up to the point of its release, could really tell you why because no one really knew what you did in the game.<\/p>\n