{"id":2482,"date":"2014-03-04T10:17:33","date_gmt":"2014-03-04T00:17:33","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=2482"},"modified":"2014-03-05T11:25:46","modified_gmt":"2014-03-05T01:25:46","slug":"titanfall-beta-reflections-preview","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/features\/titanfall-beta-reflections-preview\/","title":{"rendered":"Titanfall: Beta Reflections and Preview"},"content":{"rendered":"
\"Titanfall_wallpaper2560x1440\"<\/div>\n

In case you’ve been living under a rock, the beta of a little known game going by the name “Titanfall” was unleashed upon the world last week. It’s the first game from phoenix-from-the-ashes<\/em> studio Respawn Entertainment as well as being the headlining title for Microsoft’s Xbox One console.<\/span><\/p>\n

As a first person shooter (FPS) the game isn’t overly reliant on story line. You play a Titan pilot on either the side of the corporate overlords, Interstellar Manufacturing Corporation (IMC<\/a>) or the rebels fighting to save their outlying worlds from pillage known as MCOR<\/a>. As a pilot you posses the ability to request the dispatch of a mechanised exoskeleton\u2014around four storeys tall\u2014that you can quickly jump in and impose large rampageous amounts of damage to all those near by. Boy becomes soldier, boy calls in mech from orbit, boy lays waste to the land with mech weaponry.<\/p>\n

Classic fairytale stuff, really.<\/p>\n