{"id":2395,"date":"2014-02-03T11:40:05","date_gmt":"2014-02-03T01:40:05","guid":{"rendered":"https:\/\/reckoner.com.au\/?p=2395"},"modified":"2014-02-03T11:40:05","modified_gmt":"2014-02-03T01:40:05","slug":"an-interview-with-the-flappy-bird-creator-dong-nguyen","status":"publish","type":"post","link":"https:\/\/reckoner.com.au\/news\/an-interview-with-the-flappy-bird-creator-dong-nguyen\/","title":{"rendered":"An Interview With the Flappy Bird Creator Dong Nguyen"},"content":{"rendered":"
Elaine Heney at Chocolate Lab Apps:<\/p>\n
\n Over the last 6-12 months, indie developers have been complaining that trying to get to the top of the app store \u2013 without the development and marketing budgets of the large game companies \u2013 can seem nearly impossible.<\/p>\n
Not so \u2013 meet Dong Nguyen.\n<\/p><\/blockquote>\n
Even he doesn’t know how his game ended up at #1 across the world.<\/p>\n