Brendan Keogh’s Touch/Screen Introduction

If videogames are an invisible art, then videogame criticism is the shadow cast by a pane of glass. It’s become standard to start any new column that plans to discuss videogames for a broader audience with the claim that, until now, there has been a lack of intelligent writing around videogames. You are meant to point to your credentials as a Life Long Gamer and write a manifesto-like claim that you will fix how we write about games.

Brendan Keogh, kicking off his new games criticism column at The Conversation.