Horizon Zero Dawn (HZD) is the latest title from long time PlayStation collaborator Guerrilla Games. Known primarily for their highly successful first-person shooter series Killzone the last thing anyone expected Guerrilla to produce was an open-world RPG title. What’s surprised people even more is just how well they’ve pulled it off, creating one of the year’s most successful and well received titles that many are already heralding as “game of the year”. Continue reading
The robotically named PG279Q from ASUS’ “Republic Of Gamers” (ROG) Swift product line is by no means the newest of monitors available on the market. In fact it was released over twelve months ago in late 2015, which begs the question: why am I reviewing it now at the beginning of 2017?
Since it’s release the PG279Q has received an inordinate amount of praise. Reviewers and consumers alike consider it to be one of, if not the best, gaming monitor available today. Retailing at just under A$1200 it would want to be too and it’s for that reason I had to get my hands on one to see what all the fuss was about. Continue reading
I took a couple shots around Barcelona with the new Huawei P10. The Huawei P10 has a dual lens Leica camera that takes some pretty amazing black and white photos, as well as a “portrait mode” to blur out the background, similar to the iPhone 7 Plus.
Nearly 20 years ago in 1998 Apple revolutionised the personal computing market forever when it released the first iMac. Not only was it the first truly all in one unit containing a bulbous CRT screen and the guts of the machine itself it was also the first to do away with the beloved floppy drive and usher us into a new era of connectivity with this funny port called “USB”.
At the time I was working for an Apple reseller in Adelaide. The easiest up-sell in the world when an iMac sold was bundling a USB floppy drive and a USB to serial adaptor for connecting your printer. The dongle age was upon us and it wasn’t even the turn of the century.
Fast forward to today and Apple, I think, are trying to do the same thing with the introduction of it’s latest (and long, long overdue) iteration of the MacBook Pro (MBP). Continue reading
Ultrawide monitors are becoming more and more popular amongst gamers. Their 21:9 screen ratio and curved displays allows for a more immersive experience than could ever be achieved from a single monitor setup before. They’re also very effective in the workplace and remove the requirement of adding a second monitor allowing desks to be decluttered. It’s because of this almost all of the major hardware manufacturers are now producing monitors of this ilk.
LG have entered the market with a bang announcing a slew of monitors earlier in the year at CES that are now just making it to market. The blandly named LG 34UC79G (also known as the LG 34UC79G-B) is their major offering in the ultrawide gaming market and represents a relatively low-cost option for high-end results. Continue reading
Sony’s foray into the burgeoning world of virtual reality is one that by all accounts just shouldn’t work. Its components are of a lower specification than its PC-based competitors. It uses peripherals that in the case of the Move controllers are over five years old and its brain; well that’s a three year old gaming console that can have trouble pushing out a regular title at 60fps let alone maintaining the required 30+ fps per eye required for VR. Yet somehow, and full credit to Sony, it all works amazingly well. Continue reading
From the moment I saw Sean Murray on stage at Sony’s 2014 E3 press conference I have wanted to play No Man’s Sky. Watching them walk amongst the strange fauna of a foreign world before seamlessly entering a space ship to ascend through the planet’s atmosphere into space, zooming around a giant tanker all in one uninterrupted sequence, it was just mind blowing. It had me hooked. It had everyone hooked! Sony had plucked a seemingly unheard of indie studio in Hello Games from thin air and rocketed them and their feature title straight to the front of the hype machine. Everyone wanted a piece of No Man’s Sky for the next two years. The problem is, no one, right up to the point of its release, could really tell you why because no one really knew what you did in the game. Continue reading